Not the only “unwrapping” I’ll be doing this month (xmas refrence)

Sorry, I know that wants very “punny”
(get it?!)
Really tho, no more.
(…for today)

Here is a quick render of the unwrapped version of Rip Cosmos.
He was successfully imported into Unreal as you might have seen from my earlier posts.
I wanted to get him working in-engine before I made him pretty.
(er… handsome)
I also tweaked his skinning, still not perfect, but better.
The next step is to texture him and replace the old unreal mesh.

The unwrap is kinda messy. This project reminded me how hard characters are.
Regardless, I feel he looks good. Hope you guys enjoy!

 

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